Society is constantly evolving. An evolution of values, ideas and beliefs that is clearly reflected in the media we consume. The gaming communities and industries are no exception, and in regards to gender representation have made some of the most bold mistakes and corrections seen in media.
An article titled A Brief History of Female Representation in Video Games, discusses the over sexualisation of women in video games, and why it was so accepted by the audience, a predominantly male one at that.
Recently and on the other end of the spectrum, Animal Crossing: New Horizons, plays an important role in communicating the gender equality of this generation. Blinkhorn writes, “Animal Crossing was designed to let players express themselves”, and this has been emphasised with their gender neutral experience in game.
Harveston, K 2017, “A Brief History of Female Representation in Video Games” https://www.headstuff.org/topical/female-representation-in-video-games-history/
Blinkhorn, A 2020 “Gender Not Found in Animal Crossing: New Horizons“, https://www.popmatters.com/animal-crossing-new-horizons-2645979937.html?rebelltitem=1#rebelltitem1
Garcia, A 2017 “Privilege, Power and Dungeons and Dragons“, https://www.tandfonline.com/doi/abs/10.1080/10749039.2017.1293691
Flores, N 2017 “Is That Comfy? A Critique on Female Fighting Characters’ Clothes“, https://naomiflores.wordpress.com/2017/04/09/is-that-comfy-a-critique-on-female-fighting-characters-clothes/
Noony, L 2013 “A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History“, http://gamestudies.org/1302/articles/nooney